AI Insights · Timothy · January 2022
Top 5 Otome Games Performance in South America Q4 2021
Explore the performance metrics of the top 5 Otome games on a unified platform in South America during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Otome games in South America showcased diverse trends in downloads, revenue, and active user engagement. Here’s a detailed look at their performance.
Dangerous Fellows - otome game saw a notable increase in weekly downloads in October, peaking at 56.7K. However, there was a gradual decline towards the end of the quarter, ending at approximately 13.7K in the final week of December. The weekly revenue also experienced a peak in early November at around $1K, but dwindled down to $187 by the last week of December. Active users mirrored this trend, starting strong at 107.9K in late October and tapering off to 64K by the quarter's end.
Love Story® My Romance Fantasy experienced consistent growth in weekly downloads, culminating in a high of 27.4K in the last week of December. Revenue saw multiple fluctuations, peaking at $666 in the final week. Active users showed a steady climb throughout the quarter, reaching a year-end high of 37.1K.
BloodKiss : Vampire romance showed a significant spike in weekly downloads in early December, reaching 31.6K. However, this was followed by a sharp decline, ending at 5K in the last week. Revenue saw a peak in mid-December at around $1.1K, before dropping to $317 by the end of the quarter. Active users peaked at 35.7K in early December but fell to 14.9K by the final week.
My Candy Love - Otome game maintained a relatively stable download rate, with a significant surge in mid-December reaching 19.8K. Revenue also showed an upward trend, peaking at $3.4K in the last week of December. Active users demonstrated consistent growth, ending the quarter strong at 74.4K.
Obey Me! - Anime Otome Sim - had a gradual increase in weekly downloads, peaking at 4.2K in the last week of December. Revenue saw a significant rise in mid-December, reaching $2.6K by the end of the quarter. Active users remained relatively stable throughout the period, ending with 28.4K.
These insights, provided by Sensor Tower, offer a comprehensive view of the Otome game market dynamics in South America for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.